/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;

class EffectCombatPointHealOverTime extends L2Effect
{
    public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
    {
        super(env, template);
    }

    @Override
	public L2EffectType getEffectType()
    {
        return L2EffectType.COMBAT_POINT_HEAL_OVER_TIME;
    }

    @Override
	public boolean onActionTime()
    {
        if(getEffected().isDead())
            return false;

        double cp = getEffected().getCurrentCp();
        double maxcp = getEffected().getMaxCp();
        cp += calc();
        
        if (cp > maxcp)
            cp = maxcp;
        
        getEffected().setCurrentCp(cp);
        StatusUpdate sump = new StatusUpdate(getEffected());
        sump.addAttribute(StatusUpdate.CUR_CP, (int)cp);
        getEffected().sendPacket(sump);
        return true;
    }
}
